Important Stuff!

Tuesday, April 22, 2014

[LoL] Some proposed tweaks to ARAM

Due to my dislike of the meta-game and communities in MOBAs I ended up stepping away from League of Legends for a long time. It took the introduction of ARAM (All-Random All middle) mode for me to enjoy them again. Randomized characters destroy the idea of a meta, and it brings the game back to focusing on having a character and fighting enemies rather than placing the importance on arcane jungling routes, last-hit numbers, and team composition.* It is by far my favorite mode because its very design helps reduce much of the stress of being in a typical MOBA game; players can't expect you to know every champion when you had no control over who you got and with the amount of chaos going on things like creep-score have diminished importance.

But for all its perks ARAM still has some points I find unduly frustrating that could deal with a little tweaking.

Thursday, April 17, 2014

[WoW] The Ladies of Draenor, or "Don't judge us just yet!"

Back at Blizzcon people were highly critical about how female characters would be treated in Warlads of Dudemore when its primary advertising had a solid 1:1 X-Y chromosome ratio. But wait, Blizzard assured us, there will be meaningful female characters, just wait and see! They made vague promises about a Draenei warrior named Yrel, but aside from a name we got precious little.

So we waited, and we hoped, and we speculated…

[WoD Spoilers ahead]

Tuesday, April 15, 2014

[WoW] If you haven't finished Heroic SoO, you aren't allowed to be bored

With roughly 4-6 months before WoD, players are starting to get burnt out on SoO content. As Rohan points out, the delay before WoD is one of the longest content gaps WoW has ever experienced. Plenty of players are claiming that they have nothing left to do but stand on the Timeless Isle waiting for Huolon (or whichever rare you’re farming) to spawn.

Thursday, April 10, 2014

H1Z1: The cure for the common zombie game?

For those who don’t spend all their time refreshing gaming news sites SOE has recently announced an ambitious MMO zombie game called H1Z1. Boasting a deep crafting system and massive world the game apparently hopes to fill in the gaps games like State of Decay and DayZ have left unfilled. Despite it being released by SOE, whose history has just enough black marks to make me a wary consumer, the enthusiasm I've seen for the game could fuel a thousand hype trains.

Tuesday, April 8, 2014

The Farewell Tour - Bioshock: Burial at Sea

Irrational Games has closed its doors. With Ken Levine off on a wild adventure in start-up land it is unclear whether that mind will ever spawn another Bioshock. So will this last piece of DLC rise to the surface, or will it be spending its days sunken in Rapture?*

[TW: Torture description, Rape mentioned]

Sadly I cannot adequately discuss the game without spoiling some important plot points, so consider yourself warned.

Monday, March 24, 2014

[MOBAs] AD-Carrying your Weight

The jury is still out on whether I will give Heroes of the Storm a try, but something I keep seeing pop up in reviews and discussions about the game is that because of the experience catch-up mechanism that helps the losing team stay competitive and a general lack of snowballing that it makes a player more reliant on their team and prevents a good player from carrying a bad one.

Friday, March 14, 2014

[Wildstar] The NDA is down, commence attack on the game's main faults!

Truth be told I've been in the Wildstar beta for a fair amount of time and have been itching to get some of the details off my chest. The game itself is something of an enigma to me because in some areas it shows great polish and vision, while in others it seems woefully behind its contemporaries. I don't mean to say it is a bad game, but I aim to highlight some of its greater failings. So buckle up cupcake, we're headin' ta Nexus!

[Spoilers Ahead!]